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You could define a custom function :

  (interactive)
  (progn
    (evil-goto-mark)
    (show-subtree)))
(defun evil-goto-and-unfold ()
  (interactive)
  (progn
    (evil-goto-mark)
    (show-subtree)))

It is untested as-is as I do not use evil-mode myself, but might work as I bumped on the same limitations/weirdnesses of org-reveal as you, and I solved it with show-subtree.

You could define a custom function :

  (interactive)
  (progn
    (evil-goto-mark)
    (show-subtree)))

It is untested as-is as I do not use evil-mode myself, but might work as I bumped on the same limitations/weirdnesses of org-reveal as you, and I solved it with show-subtree.

You could define a custom function :

(defun evil-goto-and-unfold ()
  (interactive)
  (progn
    (evil-goto-mark)
    (show-subtree)))

It is untested as-is as I do not use evil-mode myself, but might work as I bumped on the same limitations/weirdnesses of org-reveal as you, and I solved it with show-subtree.

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You could define a custom function :

  (interactive)
  (progn
    (evil-goto-mark)
    (show-subtree)))

It is untested as-is as I do not use evil-mode myself, but might work as I bumped on the same limitations/weirdnesses of org-reveal as you, and I solved it with show-subtree.