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When I attempt to autoload projectile like so

(autoload 'projectile-global-mode "projectile" " t nil)

And then open Emacs I cannot use projectile-switch-project (Symbol's function definition is void: projectile-switch-project). However once entering a project and calling one of the other projectile commands I can then call projectile-switch-project without any problems. From what I can gather from the error message and the behavior of the problem, it seems to me as if projectile-switch-project isn't autoloaded. This error doesn't occur with any of the commands which further confirms my suspicions.

In saying this I am no elisp expert so I would like to see if any of you have experienced this problem and found a way to solve this.

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  • You can always just load the whole file and not mess with autoload. If this occurs with an empty .emacs, you should file a bug report.
    – Qudit
    Oct 11, 2015 at 7:58
  • @Qudit yeah, I guess. I just found it weird that every other projectile command would be autoloaded but switch-project not. Oct 11, 2015 at 8:03
  • Hence, my suggestion for a bug report...
    – Qudit
    Oct 11, 2015 at 8:04
  • Ok I shall do so. (I didn't see your edit there) Oct 11, 2015 at 8:41
  • @intricatedetail Here's a very related solution to an earlier question on emacs.stackexahnge: emacs.stackexchange.com/a/16881/115. The only difference is that it's about autoloading a different function in a different package. But the solution to how to autoload stays the same. Oct 11, 2015 at 10:48

1 Answer 1

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To autoload the interactive command projectile-switch-project, use something like:

(autoload #'projectile-switch-project "projectile" nil :interactive)

the fourth arg INTERACTIVE should be non-nil since you need to call projectile-switch-project from M-x (interactively).

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