C-w to the
within which it stores the rest of the keybindings.
In looking at the source code, the core spot it happens is in
evil-motion-state-map. Depending on how you set
will also bind the key in
evil-emacs-state-map as well.
You can undefine the key with:
(define-key evil-motion-state-map "\C-w" nil)
and, if necessary, with:
(define-key evil-insert-state-map "\C-w" nil)
(define-key evil-emacs-state-map "\C-w" nil)
You can now bind a different key combination to
Here's an uncomfortable example, but you get the point:
(define-key evil-motion-state-map "\C-!" 'evil-windows-map)