I've noticed that for some themes, different windows have different background colors. I suspect this has to do with the major mode of the window, but I'm not sure. Here's an example of what I'm talking about:
Looking at the faces, they both seem to have the same background color set. For the window on the right, counsel-faces shows that the cursor is under the default face which has the following configuration
Face: default (sample) (customize this face) Documentation: Basic default face. Defined in ‘faces.el’. Family: Source Code Pro Foundry: ADBO Width: normal Height: 99 Weight: normal Slant: normal Foreground: #000000 DistantForeground: unspecified Background: #ffffff Underline: nil Overline: nil Strike-through: nil Box: nil Inverse: nil Stipple: nil Font: #<font-object -ADBO-Source Code Pro-normal-normal-normal-*-13-*-*-*-m-0-iso10646-1> Fontset: -ADBO-Source Code Pro-normal-normal-normal-*-13-*-*-*-m-0-fontset-startup Extend: nil Inherit: nil
Using counsel-face on the window on the left also suggests the cursor is under the default face. Again, the background is specified as #ffffff, however clearly that is not what is displayed.
I'm using the modus-operandi theme it it's relevant, however this different color background behavior is present across multiple (though not all) themes. Anyone know why Doom Emacs might have different background colors for different windows?